About

We believe in the popularization of design tools & processes to lower the entry barriers to the world of making things.

cunicode is a platform for creative fabrication projects.

Exploring scenarios of creation, production and consumption through design, digital fabrication & 3D Printing.

the way things are made is changing,
so, the way things are designed will change as well.

Founded in early 2011 to explore the business opportunities of Additive Manufacturing through design.
We design inspiring objects and services to be produced digitally.

About 3D Printing:

Thoughts on digital fabrication:

We do 3 things mainly:

1) Research and implement additive manufacturing solutions for existing and future business models
Consultancy: how your company will take advantage of digital fabrication? will your product be downloadable?

2) Make design & development accessible to everyone
Think design as B2C : run workshops and offer design services to individuals and groups.

3) Explore the aesthetics of additive manufacturing.
Design and sell 3D-Printed goods

f.a.q. & thoughts

What is Cunicode?
Does the name of your company have a special meaning?

cunicode is a design studio working on the realms of Digital Fabrication and Additive Manufacturing, with a ultimate interest on the popularisation of design tools and processes.

The first half of the name is my surname: “Cuní”,
the second half is left for subjective interpretation:Code can be read as a “System”, as a “Classification”, as a “way of doing”.
It also can be read as “CoDe” as per “Co-Design” suggesting openness and collaboration.

What exactly do you do?

I operate as a design studio and solely for projects that involve 3D-Printing and Digital Fabrication. Traditional manufacturing projects are out of the scope of cunicode.

Digital Fabrication, Mass Customisation, Generative Design, Additive Manufacturing among other creation/production processes will radically transform many industries; garments, fashion, healthcare, toys, furniture, shoes & sex-toys will be created and made differently. Among those sectors, the Creative Industries will also be challenged and transformed.

cunicode was founded to answer to this upcoming transformation and to explore opportunities and challenges that Digital Fabrication brings to the Design Industry.
That’s why we focus on those kind of projects only.

I really love the poetic meaning behind the 3D Printing: “bring the production means back to the people”
That didn’t happened since long time ago!

Traditionally, “making products” was a privilege reserved to the selected elite who had the resources (money, tools, knowledge & power) to build factories & distribution channels.
Nowadays, thanks in part to digital fabrication developments, the entry barriers have lowered so that a more people can access the technology, knowledge and networks of making things, and this is wonderful!.

What is “digital fabrication”?

Digital Fabrication refers to the process of translating digital design into a physical object. Tools to enable digital fabrication include existing ones like CNC milling, LaserCutting and all computer controlled machines.
A next step on Digital Fabrication is when computers don’t just control tools to manipulate matter, but they compute the matter directly; example: a wood log is a series of atoms arranged in a particular way, if you could arrange those atoms in another way, theoretically you could reshape that wood log into a wood chair, so we could have computers to send instructions to matter to adopt certain shapes and behaviours, all digitally.
Experiments are under development to computer control the way molecules are arranged.

A relevant part of the Digital Fabrication tools and processes is the Additive Manufacturing technology, which is the process of joining materials to make objects from 3D model data, usually layer upon layer, as opposed to subtractive manufacturing methodologies, such as traditional machining. Commonly known as 3DPrinting, additive fabrication, additive processes, additive techniques, additive layer manufacturing, layer manufacturing and freeform fabrication.

Digital Fabrication is not just about the tools, but about the transformation on how good are designed and made, and the socio-cultural changes that this imply. As an analogy to what Personal Computing meant in the past 20 years, now we can talk about a Personal Factory, where people will have access to production processes.

*find a glossary of terms here

Who are your clients?

We work for companies, industry clusters as well as for individuals.
Part of our work include knowledge dissemination, in the shape of talks & workshops.We also conduct research projects to identify current and future opportunities for certain sectors.

Project types might be the following:
Stablished corporation: Consultancy on implementations of digital fabrication.Design & optimisation of parts and pieces for Additive Manufacturing.
Startup: 3D printing as a lower entry barriers to production.
Individuals; product development, mass customisation, consumer goods.

What now-days tendencies do you find the most spectacular ones?

What I’m really passionate is about the popularisation of design tools and processes.
I find it really amazing to enable everyone to create and be involved in the creative process.Examples include the recent rise of online-publishing where individuals are able to create professional looking photo-books using an easy and engaging interface.
Another trend that is under my radar is the hacker/maker movement, which I find very appealing not for the amazing & funny outputs that it produces, but for the rise of awareness towards the hardware around us.
We used not to care about the gusts of our products; few people had the interest to know how a catholic tube inside your TV was working.

But now, products got more complex, electronics remain mysterious and normally devices come closed and sealed making it difficult and even illegal to open and understandd.Some companies are responding to this trend and are opening their platforms to enable experimentation.

Do you have your favorite project so far?

I really enjoyed doing the “One Coffee Cup a Day” project. It was fun, interesting and surprising.

How is your office space designed:
is it the traditional version or more like gaming space with common working stations?

I work in a light-filled small space with whiteboards & computers, and I experiment in a messy basement/workshop.When on the move, a sketchbook, a laptop and a cup of tea make my office wherever I go.

What is the main criteria for you when hiring new architects/designers?

I like to be surrounded by people smarter than me, and I personally prefer someone willing to learn than someone knowing it all.

What architectural/design software do you prefer in your work?

Traditionally I worked with Rhino3D, but recently I’m very seduced by the new breed of easy-to-use 3D Applications like Sketchup and Autodesk 123D. I find very interesting the  approach of simplifying CAD packages to lower the entry barriers while maintaining the quality of the product.

I’m also very interested in generative 3D applications and I keep a close eye on Grasshopper, Processing 3D and recent evolutions of 3D Scanning technologies.

What is the most important that you could advise to your colleagues?

As Siri says: “Try to be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try to live together in peace and harmony with people of all creeds and nations”

And professionally, I’d advise everyone to enjoy what they do, because the output of your work normally expresses the mood on which it was created. I’d advise to never stop learning, specially things that apparently have nothing to do with your profession or career.

What would you like to achieve in your work?

My greater goal is to enable people to create and be autonomous.

Meanwhile, I try to achieve this by being contemporary; working in fields and tools from today, to prepare the landscape of the future.I’ve been quite lucky to be born on the XX century, and I’d feel a waste of evolution and technological development to work on stuff the way it could had been done 100 years ago.

// Questions from ArtPart magazine interview (ru)

Talk @ Additive Manufacturing Forum | bcn 2011

Team

Cunicode collaborates with expert individuals, technological centers and service providers to build and manage a perfect team for each project.

Experts include engineers, designers and artists proficient in open source hardware / Arduino, creative programming / Processing, 3D and complex geometry modelers, interaction, interface and iOS programmers.

A growing network of local and International Technological centers and Production Hubs enable cunicode to deliver production through Digital Fabrication.

Designer & founder: Bernat Cuni, +10 years of experience Product Designer with expertise in Design Research, EcoDesign and Design Entrepreneurship.

 


Join the conversation, contact us.


© 2014 cunicode. | RSS | Contact | Subscribe to our newsletter

Chinese (Simplified)EnglishHindiJapaneseRussianSpanish
|