experiments with immersive environments / 3603D
Goal: publish immersive light-playing installations for users to experience in-context
Step1) Design a lens-like objects in 3D.
Using grasshopper’s paneling tools and Rhino 3D ‘s raytraced viewport visualisation I managed to create some effects to explore their refractions.
Approach 1) render a 360 3D video and use youtube’s VR player to deliver immersive experience.
Approach 2) using Apple ARKit / Reflections are beautiful but glass material does not have refraction
Approach 3) using Snap’s LensStudio / managed to get nice screen-space reflections, but not refraction
Approach 4) using facebook/instagram Spark AR Studio / couldn’t make glass material with refraction
Approach 5) using Sketchfab’s AR visualisation / glass has nice and beautiful refractions but only in VR, not AR (not able to see the distorted reality through fake glass)
Temporary solution & compromise) place the refractive installation within a created controlled 3D environment to curate the viewer’s experience.
References
Artworks that inspired this experiment: