lenscapes

experiments with immersive environments / 3603D

Goal: publish immersive light-playing installations for users to experience in-context

Step1) Design a lens-like objects in 3D.

Using grasshopper’s paneling tools and Rhino 3D ‘s raytraced viewport visualisation I managed to create some effects to explore their refractions.

Approach 1) render a 360 3D video and use youtube’s VR player to deliver immersive experience.

Approach 2) using Apple ARKit / Reflections are beautiful but glass material does not have refraction

Approach 3) using Snap’s LensStudio / managed to get nice screen-space reflections, but not refraction

Approach 4) using facebook/instagram Spark AR Studio / couldn’t make glass material with refraction

Approach 5) using Sketchfab’s AR visualisation / glass has nice and beautiful refractions but only in VR, not AR (not able to see the distorted reality through fake glass)

Temporary solution & compromise) place the refractive installation within a created controlled 3D environment to curate the viewer’s experience.


References

Artworks that inspired this experiment:

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