Abundant Scarcity
A digital framework to explore Unlimited Finite Mass Ownership, to remove the economical value of ownership from the equation while assuring fair retribution.
Thoughts triggered by the Beyond Cultures of Ownership
I propose a framework aimed to promote collective ownership by removing infinite potential gains from transactional interactions.
The violence of operating with infinite gains within a finite environment is known and well exposed, but the economic frameworks still favours unlimited accumulation of resources (property). Within a finite environment, gains shall also be finite.
Within digital environements, infinitness or endless abundance of content seems the logic, specially when considering in the automated production of media content. On top of the externalised socio-environmental factors that need to be factored in, applying traditional and anachronical ownership approaches to digital content and environments seems futile.
I propose a framework of finite shared ownership that serves as an algorithmical defense for capitalistic speculation and as an equitative distribution of ownership.
We can call it UFMO: Unlimited Finite Mass Ownership
As a pilot, let’s explore this framework within the arts and creative digital production:
If an artist aims to have fair economic retribution for the labor, there are currently several approaches
artist is commissioned to do the work, with inherit power dynamics and master-servant relationships.
artist creates and then sells
transfer the content to a sole owner capable of paying fair price for the encapsulated labor: selling to collector / gallery / wealthy individual
atomize/reproduce the content at lower price ranges: i.e selling prints / memorablia
All the above scenarios fail as they can:
limit access to ownership to wide ranges of individuals or collectives.
Allow uncapped generation of wealth that might not be evenly distributed.
To mitigate this, new models need to be explored:
The approach aims to favour fair pricing and access to ownership at scale.
The framework is the following:
A creation has a price: that is the cost of production (material and intangible) + the operational costs (environmental and social compensation)
This is the price that the artist aims to collect
A slicing factor is applied to create initial units of ownership
The piece can be owned by purchasing one unit
The process goes on until all units are purchased
at that point, the artwork is fully paid, equitatively by its all owners.
Artist, price and profit is removed from the equation
Only ownership and redistribution takes place form now on
A new owner can buy a new slice, adding a slice to the total
The price of the slide is redistributed with all owners.
Each new slide is cheaper than the prior ones
The work becomes cheaper every new owner, with a tendency towards 0
Achieve mass infinite ownership, with decreasing entry barriers
The costs are covered, initial owners get refunded, the subject becomes free and can be owned at scale.
With this system, content with high demand becomes free over time, inverting the capitalist practice of chocking demand to extract economic value.
This framework could work in multiple entities/scenarios where the entry barriers to ownership are high.
This framework could serve to redistribute ownership at scale in an accessible way.
- work in progress -
Z ∞
Along the lines of Spider Goats, this satirical absurdist futurism project prototypes possible beings genetically engineered following the blind maximization approach of contemporary technological solutionism.
food crisis + climate collapse + synthetic biology
Along the lines of Spider Goats, this satirical absurdist futurism project prototypes possible beings genetically engineered following the blind maximization approach of contemporary technological solutionism.
In the process of creating hyperspecialized specimens without a holistic bio-diverse approach, the consequences have been severe. These actions have triggered widespread genetic mutations in multiple ecosystems, leading to the production of bio-failures and hyper-invasive entities. The damage caused by this approach has resulted in irreversible harm to our planet's natural habitats, impacting the diversity of species and ultimately putting the existence of many organisms at risk. The results serve as a reminder that actions towards progress must always be accompanied by caution and forethought, taking into account the larger ecosystem and implications of such decisions.
Mistakes were made:
glossary:
Disaster Capitalism in Action: GMOs -> The insidious use of genetic modification technologies by corporations for their own profit, often at the expense of public health and safety. These technologies have been pushed onto unsuspecting communities following natural disasters, often under the guise of aid and development. These actions not only exploit the immediate crises of these communities but also establish long-term corporate dependency that undermines local agriculture and biodiversity. We need critical examination and ethical consideration when it comes to the use of genetic modification and other technologies that can fundamentally alter the natural world.
The dark secret behind cute AI-generated animal images -> The fascinating progression of text-to-image AI models makes them capable of creating realistic and adorable images. While these creations are charming, there is an underlying dark side as many of these images have been created without the consent or attribution of the original artist and can be used to fuel disinformation. There are ethical implications of these technologies and whether or not they need more regulation and oversight.
AI Augmented Design Workflows / workshop
Approaches, ideas and tools used in a workshop about AI + Design Workflows
Below some of the approaches, ideas and tools used.
enjoy.
Why am I talking about this, now?
Because exploring creative ways to use new technologies is my job :)
Tools:
We also had 15 computers running stablediffusion locally using SD-web-ui , installed with several models and extensions.
And bunch of huggingface spaces setup with large GPUs to run fast and smooth experiments:
We also explored workflow-specific tools as:
text to PBR material -> https://withpoly.com/
runway’s magic tools -> https://runwayml.com/ai-magic-tools/
sketch to render -> https://www.vizcom.ai/
AI 360 HDR panoramas -> https://www.latentlabs.art/
custom networks -> https://www.kaiber.ai/
NeRFs -> https://lumalabs.ai/
AI puppets -> https://www.d-id.com/
And reviewed guides and helpers:
prompt enhancer -> promptist https://huggingface.co/spaces/microsoft/Promptist
prompt explorer -> https://www.krea.ai/
art styles glossary -> https://gorgeous.adityashankar.xyz/
text2img archives -> https://lexica.art/
illustration archives -> https://vectorart.ai/
And also talked about what's coming:
AI Designers -> https://uizard.io/autodesigner/
AI UI/UX -> https://www.usegalileo.ai/
Text to Video -> https://research.runwayml.com/gen1
Text to 3D -> https://dreamfusion3d.github.io/
Body digitizers -> https://xiuyuliang.cn/econ/
Trainable AI Voice -> https://beta.elevenlabs.io/
Custom language models -> https://www.chatbase.co/
in short: AI is good, and you too
🙌
in short: AI is good, and you too 🙌
Glossary & Links
Awesome Generative AI -> https://github.com/steven2358/awesome-generative-ai
Machine Learning for Art -> https://ml4a.net/
AI + Design Usecases -> https://aidesigntools.softr.app/
Diffusion Bias explorer -> https://huggingface.co/spaces/society-ethics/DiffusionBiasExplorer
🙋 Continue the conversation in this thread .> https://twitter.com/cunicode/status/1631386323519938574
Research Through Design
A summary of a talk @ElisavaBCN for the Masters in Product Design.
A summary of a talk I recently gave @ElisavaBCN for their Master in Product Design
notes:
Ethics in Design, informed by this talk by Joseph Giacomin https://youtube.com/watch?v=ugIH3lqxwgQ…
Design/Research categories inspired by the clear and informative post "The Three Faces of Design Research" by @designdisciplin
Lens & Filters
Augmented Explorations
Work done with LensStudio, SparkAR, ARCore, ARKit
Augmented Explorations
Work done with LensStudio, SparkAR, ARCore, ARKit
S/TRI/P
instagram AR - https://www.instagram.com/ar/311285707704808/
BUTIFLIP
instagram AR - https://www.instagram.com/ar/6188434981182101/
Lenscapes
immersive AR - https://www.cunicode.com/works/lenscapes
Artificial Scarcity Store
A daily creation, temporarily available for purchase.
A random creation,
temporarily available for purchase.
Launched Today:
- available for few days, until the next update.
Too Late:
- not available anymore
What is this?
This is a design.store, you can buy what has been launched today, and it will be shipped to your door, like any other online store. *here the details
But beware, today’s item will be replaced by a new one tomorrow; and it won’t be available anymore, ever.
All items are unique to this site, and exclusively deigned by Bernat Cuni.
Mainly it is a store of things that can’t be bought, except for one.
It is an ongoing experiment on design, digital fabrication, consumerism, globalisation, social networks & niche markets.
The Artificial Scarcity Store is supposed to trigger different reactions:
Some, moved by a FOMO, might feel unconfortable knowing that today’s piece will become unavailable tomorrow.
Others, facing the paradox of choice, might feel uneasy with the thought that tomorrow’s piece could be better than today’s one, and are unable to make a decision.
I’m thankful to you, the ones who get it.
For me, the main driver is crativity.
The Artificial Scarcity Store is a daily challenge where to place my whatevers and sidekick ideas turned into buyable items. The ultimate reason to make them temporarily available is to not clutter my headspace, and have less things to manage.
Technically, I use a network of providers to fabricate and ship the goods.
A design can be turned into multiple items:
if it is a graphic that gets printed on a product, I tend to use Society6
if it is a 3D model, I usually use Shapeways as a production partner, or I might post it on Sketchfab if it is an asset that could be used by other 3D developers.
If it is digital content, like a DesktopWallpaper or a 3D model, I host it locally at this site, or I might use pay-links to make a file downloadable.
Nice?
I hope you enjoy the Artificial Scarcity Store, contact for any question/comment.
Store Details
Payments are securely processed and encrypted by Squarespace.
Delivery times is about 2 weeks (for US orders), add another week if ordering from the rest of the world.
Orders can be cancelled within 24h.
Customer service is a priority, if something goes wrong with the product we’ll try to solve it, and issue a partial or full refund accordingly.
All items are fabricated by 3rd parties.